Difference between revisions of "Unknowns"
From FFXIV Classic Wiki
(Started page, since I'm tired of forgetting things.) |
m (→Nameplate hidden when player is unable to move: Simplified phrasing) |
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− | + | === Magitek Terminals === | |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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|} | |} | ||
− | + | === Linkshell/Company strings === | |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| Description | | Description | ||
− | | GameMessages involving the name of a Linkshell or Company | + | | There are GameMessages involving the name of a Linkshell or Company in its dialog. |
|- | |- | ||
| Problem | | Problem | ||
− | | | + | | Sending an Invite or equipping an LS displays a "." in text. |
|- | |- | ||
| Notes | | Notes | ||
− | | $EA operator - We do not know what its function is or how to set values in the client for it to use. <br /> $EB operator - calling values that far (eg. 15+) is unknown how to set since it's out of the luaParam range for SendGameMessage | + | | WorldMaster ids like 25131, 25150, and 25151 exhibit the issue. In the sheets the LS/Company are called under [@STRING($EA(2))] or [@STRING($EB(49))]. <br /> $EA operator - We do not know what its function is or how to set values in the client for it to use. <br /> $EB operator - calling values that far (eg. 15+) is unknown how to set since it's out of the luaParam range for SendGameMessage |
|} | |} | ||
− | + | === Nameplate hidden when player is unable to move === | |
− | |||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| Description | | Description | ||
− | | During zone transitions into quest-related triggers, | + | | During zone transitions into quest-related triggers on retail, the player nameplate is hidden until they're allowed to move again. |
|- | |- | ||
| Problem | | Problem |
Latest revision as of 10:25, 5 December 2022
An unorganized list of long-standing unknowns with the client.
Magitek Terminals
Description | In instanced dungeons, these have a circular aura effect around them to signal where players need to stand for a period of time to activate it. |
Problem | Figuring out the trigger for this effect is unknown. |
Notes | BgObj model b936. Textures for the effect appear packed along with each variation of the model. Calling LIB animations does nothing for it other than the 'pulse' effect in the 3-9 range. |
Linkshell/Company strings
Description | There are GameMessages involving the name of a Linkshell or Company in its dialog. |
Problem | Sending an Invite or equipping an LS displays a "." in text. |
Notes | WorldMaster ids like 25131, 25150, and 25151 exhibit the issue. In the sheets the LS/Company are called under [@STRING($EA(2))] or [@STRING($EB(49))]. $EA operator - We do not know what its function is or how to set values in the client for it to use. $EB operator - calling values that far (eg. 15+) is unknown how to set since it's out of the luaParam range for SendGameMessage |
Description | During zone transitions into quest-related triggers on retail, the player nameplate is hidden until they're allowed to move again. |
Problem | This isn't replicated at present. |
Notes | Need to research for accuracy reasons. |