Difference between revisions of "Game Opcodes:SetEventStatus"
From FFXIV Classic Wiki
(→Data) |
m (Updated the visual layout to reflect the current data breakdown.) |
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! 0x00 | ! 0x00 | ||
| colspan="4" style="background:#8FA6E8" | ''' enabled ''' | | colspan="4" style="background:#8FA6E8" | ''' enabled ''' | ||
− | | colspan="1" style="background:# | + | | colspan="1" style="background:#AA66E8" | ''' eventType ''' |
| colspan="11" style="background:#f1cbff" | | | colspan="11" style="background:#f1cbff" | | ||
|- | |- |
Revision as of 00:31, 3 March 2022
Sets if this event is currently enabled.
- Opcode - 0x136
- Source - Server
- Data Size - 0x48 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | uint32 | 4 Bytes | enabled | If set to 0, the event won't fire. If set to 1, it will. |
0x04 | byte | 1 Bytes | eventType | Seen values 0 (CommandContent), 1 (TalkEvent), 2 (PushDefault), 3 (EmoteDefault1), 5 (NoticeEvent). |
0x05 | string | 32 Bytes | eventName | The event name being set. |
Notes
Visual Layout
Game Opcode layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | enabled | eventType | ||||||||||||||
0x10 | eventName | |||||||||||||||
0x20 | 00 | 00 | 00 |