Difference between revisions of "Game Opcodes:Mass Set Item Modifier"
From FFXIV Classic Wiki
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− | Modifies an item's modifier in the player's inventory. An item is referenced by it's unique ID and the data is change all at once with a newly updated | + | Modifies an item's modifier in the player's inventory. An item is referenced by it's unique ID and the data is change all at once with a newly updated [[Item Modifier]] object. Must be sent after a [[Game Opcodes:Mass Set Item Modifier Begin|Mass Set Item Modifier Begin]] packet. Multiple packets may be sent, with [[Game Opcodes:Mass Set Item Modifier Begin|Mass Set Item Modifier End]] ending the series. |
:; Opcode - 0x190 | :; Opcode - 0x190 | ||
:; Source - Server | :; Source - Server | ||
:; Data Size - 0x88 bytes | :; Data Size - 0x88 bytes | ||
− | :; Requirements - [[Game Opcodes:Mass Set Item Modifier Begin | + | :; Requirements - [[Game Opcodes:Mass Set Item Modifier Begin|Mass Set Item Modifier Begin]] was sent. |
== Data == | == Data == | ||
Line 17: | Line 17: | ||
| 0x00 || uint64 || 8 Bytes || itemID || The unique item ID for the item being modified. | | 0x00 || uint64 || 8 Bytes || itemID || The unique item ID for the item being modified. | ||
|- | |- | ||
− | | 0x08 || [[Item | + | | 0x08 || [[Item Modifier]] || __ Bytes || modifer || The newly updated modifier object. |
|} | |} | ||
Revision as of 15:53, 27 March 2018
Modifies an item's modifier in the player's inventory. An item is referenced by it's unique ID and the data is change all at once with a newly updated Item Modifier object. Must be sent after a Mass Set Item Modifier Begin packet. Multiple packets may be sent, with Mass Set Item Modifier End ending the series.
- Opcode - 0x190
- Source - Server
- Data Size - 0x88 bytes
- Requirements - Mass Set Item Modifier Begin was sent.
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | uint64 | 8 Bytes | itemID | The unique item ID for the item being modified. |
0x08 | Item Modifier | __ Bytes | modifer | The newly updated modifier object. |
Notes
Visual Layout
Game Opcode layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | itemID | |||||||||||||||
0x10 | modifier | |||||||||||||||
0x20 | ||||||||||||||||
0x30 | ||||||||||||||||
0x40 | ||||||||||||||||
0x50 | ||||||||||||||||
0x60 | ||||||||||||||||
0x70 | ||||||||||||||||
0x80 |