Difference between revisions of "BgObj Models"

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| b974 || e001 || Firefly? || Yellow/brownish light that wavers about ||  ||  
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| b974 || e001 || Firefly? || Yellow/brownish light that wavers about. Used as the Photocell Model for raidDungeonLight ||  ||  
 
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| b975 || e001 || Moonfire Fair Bomb decor ||  ||  ||  
 
| b975 || e001 || Moonfire Fair Bomb decor ||  ||  ||  

Latest revision as of 07:29, 27 February 2020

This is a list of all the various objects that the FFXIV 1.23b client contains. Contents of the below are located within <FFXIV install directory>/client/chara/bgobj/ . Some bgobj indices have multiple models within, nicknamed variants, located at /bgobj/<index>/equ/.

Each variant folder within is a multiplicative of 1024 dec (0x400 hex). For example, /equ/e008/ would be 8192 dec (0x2000 hex) if looking for actors that used that particular version of the model in the client table. Said variants are 'equipped' to the model, similar to players. So for example, top_mdl represents a body mesh which the majority of these use almost exclusively. You can change the appearance by equipping a different body slot in this instance via Set Actor Appearance (x32), or finding an actor that exists which uses the different pieces as indicated in gamedata_actor_graphic

All animations relating to bgobjs use the lib category (04 HEX) exclusively.


Index 20XXX Variant Model Model Comment Animations subStat
b001 e001 Rope
b002 e001 Large boat Similar to the one used in Limsa intro
b003 e001 Large boats
e002
b004 e001 Boat door
b900 e001 Two coloured cubes
b901 e001 Variety New Years/Christmas/Summer furnishings, mugs/plates/books, and Rivenroad objects
e002
e003
e004
e005
e006
e007
e008
e009
e010
e011
e012
e013
e015
e016
e017
e018
e019
e020
e022
e023
e024
e025
e026
e030
e031
b902 e001 Aetheryte crystal Has both blue crystal and red version
e002
b903 e001 Mini-Aetheryte crystal Used in the city near Grand Company NPCs
b904 e001 Primal Aetheryte Used for re-entry into a Primal instance if it’s full when it tries to teleport you in
b906 e001 Basket of green peas?
b907 e001 Square Wooden crate
b908 e001 Square Wooden crate Seems identical to b907
b909 e001 Aluminum bucket Each variant contains something different (or nothing)
e004
e005
e006
b910 e001 Garlean ship Low-rez textures, likely the ones used for flying overhead the regions
b911 e001 Boat with Sahagin marks 151 - Auto-loaded? Probably the swaying boards on the side and mast waver
b912 e001 Boats One has Fishermans Guild logo on it, the other Limsa Lominsa Animations do nothing?
e002
b913 e001 Big boat Has a faction flag on one? Other not visible in model viewer, check ingame sometime
e002
b914 e001 Boats Has a faction flag on one? Others not visible in model viewer, check ingame sometime
e002
e003
e004
e005
e006
b915 e001 Boat with red masts Used in a Limsa cutscene
b916 e001 Dinghy One has mast set and a side canoe, other doesn’t
e002
b917 e001 Boat with red masts Same as b915?
b918 e001 Lily light furnishing Looks like something Conjurer’s Guild would have. 101 – Bell rings and glows for a moment
b919 e001 Urns From Ixali? 001 – Lid opens, then urn disappears shortly after. 101 – Lid opens and remains open. 201 – Lid opens, then closes shortly after
e002
e003
b920 e001 Urns From Kobold? 001 – Lid opens, then urn disappears shortly after. 101 – Lid opens and remains open. 201 – Lid opens, then closes shortly after
e002
e003
b921 e001 Kobold drill w/ cart 151 – Removes coal from cart
b922 e001 Gong From Amaljaa? 101 – Arm on gong pulls back, then swings against gong
b923 e001 Chests Levequests use these iirc. 001 – Lid opens, then chest disappears shortly after. 101 – Lid opens and remains open. 201 – Lid opens, then closes shortly after
e002
e003
b924 e001 Festival Float Used in Ul’dah intro cinematic
b925 e001 Aetherial gate? Looks like the thing that spawns when you clear a guildleve
b926 e001 Kobold drill Same as b921 but without a cart attached to it
b927 e001 Amal’jaa Chests Used in Amal’jaa raids, probably Ifrit reward as well, verify 001 – Lid opens, then chest disappears shortly after. 101 – Lid opens and remains open. 201 – Lid opens, then closes shortly after
e002
e003
b928 e001 Bells Seasonal event-only furnishing? Same animation of rope being pulled and bells ringing. Animation value dictates the sound of the bell, likely to correspond with each variant
e002
e003
b929 e001 Little Ladies’ deployed wall Little Ladies’ Day Event furnishing
b930 e001 Cherry blossom trees Little Ladies’ Day Event furnishing? Animation only turns off extra decor of the one variant?
e002
b931 e001 Cherry blossom trees Little Ladies’ Day Event furnishing? Different tree size than b930 Animation only turns off extra decor of the one variant?
e002
b932 e001 Cherry blossom archway Little Ladies’ Day Event furnishing? Animation only turns off extra decor of the one variant?
e002
b933 e001 Christmas Tree Xmas event
b934 e001 Christmas Tree Xmas event. Looks identical to b933?
b935 e001 Christmas Archway
b936 e001 Magitek Terminal Little dungeon barriers in instanced content. 3-9 do a fizzle effect. 13-19 Turn off the light? 93-99 do same as 13-19?
e002
e003
e004
e005
e006
e007
e008
e009
b937 e001 Coffin
b938 e001 Ironworks Airship
b939 e001 Fireworks launcher Moonfire Faire. Presumably uses the fireworks animations under vfx/lib
e002
b940 e001 Halloween Tomb Halloween prop.
b941 e001 Broken bricks Looks like pieces of something from Ul’dah
e002
e003
b942 e001 Moonfire Faire fireplace Moonfire Fair prop. 001 – Fire lights up blue for a moment
b943 e001 Titan’s Heart Used in Titan’s cutscene, unsure if anywhere else.
b949 e001 Chocobo Sign
b950 e001 Carriage Sign
b951 e001 Rectangular Wooden Crate
b952 e001 Brazier
b953 e001 Broken stand thing Used in Ul’dah intro cinematic?
b954 e001 Yellow eggs
b955 e001 Rocks Looks like it’d fit in Thanalan
b957 e001 Rock with flora Looks like it’d fit in Black Shroud
b958 e001 Retainer bell Retainer bell 101 – Bell rings
b959 e001 Airship
b960 e001 Kobold portable furnace
b961 e001 Kobold carriage
b962 e001 Amal’jaa carriage Two general versions of the carriage, one with armored windows, weapons and a smoke stack, the other with the Amal’jaa logo on it and spikes on top 151 – Changes visual state depending of variant. 152 – Changes visual state depending on variant
e002
b963 e001 Armored Amal’jaa carriage
b964 e001 Ixali balloon platform 151 – Turns off Ixali logo. 152 – Turns off held wooden logs
e002
b965 e001 Sylph egg Presumably used in Black Shroud for a quest or cutscene.
b966 e001 Gathering point Figure out which kind of gathering point this is
e002
b967 e001 Gathering point Figure out which kind of gathering point this is
b968 e001 Gathering point Figure out which kind of gathering point this is
b969 e001 Swirly animation Fishing point?
b970 e001 Faint light Fishing point?
b971 e001 Fish animation Invisible model outside of animations 101 – Water ripple. 102 – Fish hops out of water and back into it
b972 e001 Easter balloon w/ egg basket
e002
e003
e004
b973 e001 Easter eggs
e002
e003
b974 e001 Firefly? Yellow/brownish light that wavers about. Used as the Photocell Model for raidDungeonLight
b975 e001 Moonfire Fair Bomb decor
b976 e001 Halloween Basket
b978 e001 Christmas Ornament New Years variant as well?
e002
b979 e001 Snowman From small snowman to ever larger, part of a quest series.
e002
e003
e004
e005
b980 e001 Christmas Bell
e002
e003
e004
b981 e001 Valentine’s Archway Variants look identical?
e002
e003
b982 e001 Valentine’s Brazier Variants look identical?
e002
e003
e004
e005
e006
e007
e008
e009
b983 e001 Tall wooden crate 001 – Sparkle effect plays out
e002
e003
e004
e005
e006
e007
e008
b984 e001 Easter Egg Shrines
e002
e003
e004
e005
e006
e007
e008
e009
e010
e011
e012
e013
e014
e015
b985 e001 Kobold coal cart Coal cart 151 – Removes the coal
b986 e001 Invisible model Used as an interaction point for locked doors
b987 e001 Resource carts Two with weapons, one with food, one with potions. Used in Behest perhaps?
e002
e003
e004
b988 e001 Magic Barrier Three variants of a round barrier looking effect 201 – Causes a fizzle effect within the barrier
e002
e003
b989 e001 Misc Props Square wooden crate, covered urn, wooden barrel, metal milk jug. All with a glowy light above 001 – Causes glowy light to fade and return. Perhaps there’s a state where this is off on the model?
e002
e003
e004
b990 e001 Invisible model Used for various targetable interaction points, like Beds and ???s
b991 e001 Invisible model Used for various targetable interaction points, like Armoires and ???s
b992 e001 Moonfire Faire Bombs x4
b993 e001 Rock
b996 e001 Sand swirl One variant is smaller and less aggressivley animated than the other. Triggerable animations probably correspond to their variant. Used in Cutter’s Cry presumably 001 – Small sand swirl above ground. 002 – Bigger sand swirl above ground
e002
b997 e001 Misc Interaction Points Variants used for Unending Journey, Guildleves, a variety of ???s, etc. Models include a blank, a sparkly dot, a moogle sounding thing, a pillar of light, a small purple light 201 – Causes pillar to fizzle out. 301 – Also causes pillar to fizzle out. 401 – Plays a little ring sound, also fizzles certain variants?
e002
e003
e004
e005
b998 e001 Misc Interaction Points Variants include a pulsing blue ground effect, an aetherial node, another aetherial thingy, a more reddishpurple aetherial thingy, a blank, a fire (CS-only?), blue sparkles with a hum, red sparkles with a hum 100 – Fades model out/turns off sound. 101 – Turns on red pulsing ground effect
e003
e005
e006
e007
e008
e010
e011
e012
e018