Difference between revisions of "Game Opcodes:EntrustItem"
From FFXIV Classic Wiki
(→Visual Layout) |
(Updating the page with newer findings.) |
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! style="text-align: center; font-size: 14px;" | Description | ! style="text-align: center; font-size: 14px;" | Description | ||
|- | |- | ||
− | | 0x00 || bitstream || | + | | 0x00 || bitstream || 32 Bytes || storedItems || A bit stream of all the stored items in the Armour. |
|} | |} | ||
+ | |||
+ | == Notes == | ||
+ | |||
+ | :* Client supports up to 32 bytes in flags for items, but as of v1.23b, only 20 bytes were ever used. | ||
== Visual Layout == | == Visual Layout == | ||
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|- | |- | ||
! 0x00 | ! 0x00 | ||
− | | colspan="16" style="background:#CEE0F2" | '''storedItems''' | + | | colspan="16" rowspan="2" style="background:#CEE0F2" | '''storedItems''' |
+ | |- | ||
+ | ! 0x10 | ||
|} | |} |
Latest revision as of 19:42, 23 March 2021
Sets the currently stored items in the Armour. It is simply a flag if the player has the item stored or not. This is why all extra details are deleted when items are stored.
- Opcode - 0x1A5
- Source - Server
- Data Size - 0x38 bytes
- Requirements - Request sent by ItemStorage actor.
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | bitstream | 32 Bytes | storedItems | A bit stream of all the stored items in the Armour. |
Notes
- Client supports up to 32 bytes in flags for items, but as of v1.23b, only 20 bytes were ever used.
Visual Layout
Packet Data Layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | storedItems | |||||||||||||||
0x10 |