Difference between revisions of "Game Opcodes:Target Locked"

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(Created page with "Sent by the client when the player locks a target. :; Opcode - 0x0CC :; Source - Client :; Data Size - 8 bytes :; Requirements - None == Data == {| class="wikitable sortabl...")
 
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Latest revision as of 12:07, 26 March 2018

Sent by the client when the player locks a target.

Opcode - 0x0CC
Source - Client
Data Size - 8 bytes
Requirements - None

Data

Offset Data Type Length Variable Description
0x00 uint32 4 Bytes currentLockedTarget The actorID of the target they are locked to.
0x04 uint32 4 Bytes unknown Unknown.

Notes

  • 0xC0000000 is sent if the current locked target is cleared (no target locked).


Visual Layout

Game Opcode layout
0x0 0x1 0x2 0x3 0x4 0x5 0x6 0x7 0x8 0x9 0xA 0xB 0xC 0xD 0xE 0xF
0x00 currentLockedTarget unknown