Difference between revisions of "Game Opcodes:Create Actor"

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(Data)
m (Dumping the list that Ion discovered.)
 
Line 15: Line 15:
 
! style="text-align: center; font-size: 14px;" | Description
 
! style="text-align: center; font-size: 14px;" | Description
 
|-
 
|-
| 0x00 || uint32 || 4 Bytes || unknown || Must be 0x8 for non-players. Valid numbers are 0x0 - 0xA (unknown what they do).
+
| 0x00 || uint32 || 4 Bytes || Element || Must be 0x8 for non-players.
 
|}
 
|}
 +
 +
== Notes ==
 +
 +
Full list of elements.
 +
<pre>
 +
0x00: DaemonElement
 +
0x01: CommonResourceElement
 +
0x02: CameraElement
 +
0x03: CutManagerElement
 +
0x04: GameManagerElement
 +
0x05: BootupElement
 +
0x06: MainElement
 +
0x07: TargetElement
 +
0x08: CharaElement
 +
0x09: MapLayoutElement
 +
0x0A: EffectElement
 +
0x0B: CustomControlElement
 +
0x0C: ScreenshotManagerElement
 +
0x0D: ClientWorkElement
 +
0x0E: EquipSkillListenerElement
 +
0x0F: SqwtElement
 +
0x10: DebugWindow
 +
0x11: LuaDebugLog
 +
0x12: LuaDebugSelect
 +
0x13: LuaDebugOut
 +
0x14: LightElement
 +
0x15: DebugInfoElement
 +
0x16: DebugElement
 +
0x19: XamlElement
 +
0x1a: FormElement
 +
</pre>
  
 
== Visual Layout ==
 
== Visual Layout ==
Line 27: Line 58:
 
|-
 
|-
 
! 0x00
 
! 0x00
| colspan="4" style="background:#CEE0F2" | '''unknown '''
+
| colspan="4" style="background:#CEE0F2" | '''Element'''
 
| 00 || 00 || 00 || 00
 
| 00 || 00 || 00 || 00
 
|}
 
|}
  
 
[[Category:Unfinished]]
 
[[Category:Unfinished]]

Latest revision as of 10:08, 25 March 2025

Creates an actor in the client's Lua Engine.

Opcode - 0x0CA
Source - Server
Data Size - 0x8 bytes
Requirements - None

Data

Offset Data Type Length Variable Description
0x00 uint32 4 Bytes Element Must be 0x8 for non-players.

Notes

Full list of elements.

0x00: DaemonElement
0x01: CommonResourceElement
0x02: CameraElement
0x03: CutManagerElement
0x04: GameManagerElement
0x05: BootupElement
0x06: MainElement
0x07: TargetElement
0x08: CharaElement
0x09: MapLayoutElement
0x0A: EffectElement
0x0B: CustomControlElement
0x0C: ScreenshotManagerElement
0x0D: ClientWorkElement
0x0E: EquipSkillListenerElement
0x0F: SqwtElement
0x10: DebugWindow
0x11: LuaDebugLog
0x12: LuaDebugSelect
0x13: LuaDebugOut
0x14: LightElement
0x15: DebugInfoElement
0x16: DebugElement
0x19: XamlElement
0x1a: FormElement

Visual Layout

Packet Data layout
0x0 0x1 0x2 0x3 0x4 0x5 0x6 0x7 0x8 0x9 0xA 0xB 0xC 0xD 0xE 0xF
0x00 Element 00 00 00 00