Difference between revisions of "Game Opcodes:Create Actor"
From FFXIV Classic Wiki
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m (Dumping the list that Ion discovered.) |
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! style="text-align: center; font-size: 14px;" | Description | ! style="text-align: center; font-size: 14px;" | Description | ||
|- | |- | ||
− | | 0x00 || uint32 || 4 Bytes || | + | | 0x00 || uint32 || 4 Bytes || Element || Must be 0x8 for non-players. |
|} | |} | ||
+ | |||
+ | == Notes == | ||
+ | |||
+ | Full list of elements. | ||
+ | <pre> | ||
+ | 0x00: DaemonElement | ||
+ | 0x01: CommonResourceElement | ||
+ | 0x02: CameraElement | ||
+ | 0x03: CutManagerElement | ||
+ | 0x04: GameManagerElement | ||
+ | 0x05: BootupElement | ||
+ | 0x06: MainElement | ||
+ | 0x07: TargetElement | ||
+ | 0x08: CharaElement | ||
+ | 0x09: MapLayoutElement | ||
+ | 0x0A: EffectElement | ||
+ | 0x0B: CustomControlElement | ||
+ | 0x0C: ScreenshotManagerElement | ||
+ | 0x0D: ClientWorkElement | ||
+ | 0x0E: EquipSkillListenerElement | ||
+ | 0x0F: SqwtElement | ||
+ | 0x10: DebugWindow | ||
+ | 0x11: LuaDebugLog | ||
+ | 0x12: LuaDebugSelect | ||
+ | 0x13: LuaDebugOut | ||
+ | 0x14: LightElement | ||
+ | 0x15: DebugInfoElement | ||
+ | 0x16: DebugElement | ||
+ | 0x19: XamlElement | ||
+ | 0x1a: FormElement | ||
+ | </pre> | ||
== Visual Layout == | == Visual Layout == | ||
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|- | |- | ||
! 0x00 | ! 0x00 | ||
− | | colspan="4" style="background:#CEE0F2" | ''' | + | | colspan="4" style="background:#CEE0F2" | '''Element''' |
| 00 || 00 || 00 || 00 | | 00 || 00 || 00 || 00 | ||
|} | |} | ||
[[Category:Unfinished]] | [[Category:Unfinished]] |
Latest revision as of 10:08, 25 March 2025
Creates an actor in the client's Lua Engine.
- Opcode - 0x0CA
- Source - Server
- Data Size - 0x8 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | uint32 | 4 Bytes | Element | Must be 0x8 for non-players. |
Notes
Full list of elements.
0x00: DaemonElement 0x01: CommonResourceElement 0x02: CameraElement 0x03: CutManagerElement 0x04: GameManagerElement 0x05: BootupElement 0x06: MainElement 0x07: TargetElement 0x08: CharaElement 0x09: MapLayoutElement 0x0A: EffectElement 0x0B: CustomControlElement 0x0C: ScreenshotManagerElement 0x0D: ClientWorkElement 0x0E: EquipSkillListenerElement 0x0F: SqwtElement 0x10: DebugWindow 0x11: LuaDebugLog 0x12: LuaDebugSelect 0x13: LuaDebugOut 0x14: LightElement 0x15: DebugInfoElement 0x16: DebugElement 0x19: XamlElement 0x1a: FormElement
Visual Layout
Packet Data layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | Element | 00 | 00 | 00 | 00 |