Difference between revisions of "Game Opcodes:Mass Set Item Modifier"
From FFXIV Classic Wiki
(→Visual Layout) |
(→Visual Layout) |
||
Line 38: | Line 38: | ||
|- | |- | ||
! 0x20 | ! 0x20 | ||
− | - | + | |- |
! 0x30 | ! 0x30 | ||
− | - | + | |- |
! 0x40 | ! 0x40 | ||
− | - | + | |- |
! 0x50 | ! 0x50 | ||
− | - | + | |- |
! 0x60 | ! 0x60 | ||
− | - | + | |- |
! 0x70 | ! 0x70 | ||
− | - | + | |- |
! 0x80 | ! 0x80 | ||
|} | |} | ||
[[Category:Unfinished]] | [[Category:Unfinished]] |
Revision as of 15:49, 27 March 2018
Seems to happen whenever the player actor is recreated. Sets up the UI somehow?
- Opcode - 0x191
- Source - Server
- Data Size - 0x88 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | uint64 | 8 Bytes | itemID | The unique item ID for the item being modified. |
0x08 | Item Modifer | __ Bytes | modifer | The newly updated modifier object. |
Notes
Visual Layout
Game Opcode layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | itemID | |||||||||||||||
0x10 | modifier | |||||||||||||||
0x20 | ||||||||||||||||
0x30 | ||||||||||||||||
0x40 | ||||||||||||||||
0x50 | ||||||||||||||||
0x60 | ||||||||||||||||
0x70 | ||||||||||||||||
0x80 |