User contributions
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- 21:13, 28 June 2019 (diff | hist) . . (0) . . Game Opcodes:SetPushEventConditionWithCircle (→Visual Layout)
- 21:12, 28 June 2019 (diff | hist) . . (+1) . . Game Opcodes:SetPushEventConditionWithCircle (→Visual Layout)
- 21:11, 28 June 2019 (diff | hist) . . (-38) . . Game Opcodes:SetPushEventConditionWithCircle (→Data)
- 12:53, 28 June 2019 (diff | hist) . . (0) . . Game Opcodes:SetPushEventConditionWithCircle (→Data)
- 12:52, 28 June 2019 (diff | hist) . . (+4) . . Game Opcodes:SetPushEventConditionWithCircle (→Data)
- 22:52, 26 June 2019 (diff | hist) . . (-67) . . Game Opcodes:Load Class Script for Actor (→Notes)
- 22:51, 26 June 2019 (diff | hist) . . (0) . . Game Opcodes:Load Class Script for Actor (→Visual Layout)
- 22:51, 26 June 2019 (diff | hist) . . (0) . . Game Opcodes:Load Class Script for Actor (→Data)
- 22:48, 26 June 2019 (diff | hist) . . (+4) . . Game Opcodes:SetPushEventConditionWithTriggerBox (→Visual Layout)
- 22:44, 26 June 2019 (diff | hist) . . (0) . . Game Opcodes:SetPushEventConditionWithCircle
- 22:44, 26 June 2019 (diff | hist) . . (+261) . . Game Opcodes:SetPushEventConditionWithCircle (→Notes)
- 18:18, 26 June 2019 (diff | hist) . . (+40) . . Game Opcodes:SetPushEventConditionWithCircle (→Data)
- 18:10, 26 June 2019 (diff | hist) . . (+92) . . Game Opcode Switches
- 17:55, 26 June 2019 (diff | hist) . . (+85) . . Game Opcode Switches
- 17:52, 26 June 2019 (diff | hist) . . (+340) . . Game Opcode Switches
- 17:43, 26 June 2019 (diff | hist) . . (+313) . . N Game Opcode Switches (Created page with "A quick recording of the location of various opcode switch statements for the game packets, and a look into how SE organized the opcodes. 0x4D88C4: Event Related + Actor Set...")
- 11:37, 25 June 2019 (diff | hist) . . (-34) . . Game Opcodes:Starting/Ending Cutscene (→Visual Layout) (current)
- 11:37, 25 June 2019 (diff | hist) . . (-68) . . Game Opcodes:Starting/Ending Cutscene (→Data)
- 01:55, 23 June 2019 (diff | hist) . . (+57) . . Game Opcodes:KickClientOrderEvent (→Visual Layout)
- 01:54, 23 June 2019 (diff | hist) . . (-4) . . Game Opcodes:KickClientOrderEvent (→Data)
- 01:50, 23 June 2019 (diff | hist) . . (+9) . . Game Opcodes:Event Result (→Data) (current)
- 01:40, 23 June 2019 (diff | hist) . . (0) . . Game Opcodes:EndClientOrderEvent (→Data)
- 01:40, 23 June 2019 (diff | hist) . . (0) . . Game Opcodes:EndClientOrderEvent (→Data)
- 01:39, 23 June 2019 (diff | hist) . . (+34) . . Game Opcodes:EndClientOrderEvent (→Data)
- 01:37, 23 June 2019 (diff | hist) . . (+2) . . Game Opcodes:EndClientOrderEvent (→Visual Layout)
- 01:37, 23 June 2019 (diff | hist) . . (+84) . . Game Opcodes:EndClientOrderEvent (→Data)
- 01:35, 23 June 2019 (diff | hist) . . (+7) . . Game Opcodes:Event Result (→Data)
- 01:35, 23 June 2019 (diff | hist) . . (-38) . . Game Opcodes:Event Result (→Data)
- 01:30, 23 June 2019 (diff | hist) . . (+1,273) . . N Game Opcodes:Event Result (Created page with "Sent by the client once the requested client side lua function call has been completed. Any return variables will be given in this packet. :; Opcode - 0x12E :; Source - Clien...")
- 01:24, 23 June 2019 (diff | hist) . . (-50) . . Game Opcodes:Load Class Script for Actor (→Visual Layout)
- 01:24, 23 June 2019 (diff | hist) . . (-3) . . Game Opcodes:Load Class Script for Actor (→Data)
- 01:24, 23 June 2019 (diff | hist) . . (+34) . . Game Opcodes:KickClientOrderEvent (→Data)
- 01:23, 23 June 2019 (diff | hist) . . (+2,332) . . N Game Opcodes:KickClientOrderEvent (Created page with ""Kickstarts" an event. When this packet is sent to a player the client will cause a "Start Event" packet to get sent to the server... initiating the event process. :; Opcode...")
- 01:15, 23 June 2019 (diff | hist) . . (+7) . . Game Opcodes:StartServerOrderEventFunction (→Data)
- 01:14, 23 June 2019 (diff | hist) . . (+2) . . Game Opcodes:StartServerOrderEventFunction (→Visual Layout)
- 01:14, 23 June 2019 (diff | hist) . . (+2) . . Game Opcodes:StartServerOrderEventFunction (→Data)
- 01:13, 23 June 2019 (diff | hist) . . (+46) . . Game Opcodes:Event Start Request (→Data) (current)
- 00:17, 23 June 2019 (diff | hist) . . (+19) . . Game Opcodes:Event Start Request (→Data)
- 00:05, 23 June 2019 (diff | hist) . . (-79) . . Game Opcodes:Event Start Request (→Notes)
- 00:05, 23 June 2019 (diff | hist) . . (+1,324) . . N Game Opcodes:Event Start Request (Created page with "Sent by the client when the player triggers an event; either talking to an npc, touching a push event, or it triggering by a kick event packet. :; Opcode - 0x12D :; Source -...")
- 23:56, 22 June 2019 (diff | hist) . . (+29) . . Game Opcodes:SetPushEventConditionWithCircle (→Visual Layout)
- 23:54, 22 June 2019 (diff | hist) . . (0) . . Game Opcodes:SetPushEventConditionWithCircle (→Data)
- 23:53, 22 June 2019 (diff | hist) . . (+89) . . Game Opcodes:SetNoticeEventCondition (→Visual Layout)
- 23:52, 22 June 2019 (diff | hist) . . (+12) . . Game Opcodes:SetTalkEventCondition (→Visual Layout)
- 23:52, 22 June 2019 (diff | hist) . . (-16) . . Game Opcodes:SetTalkEventCondition (→Visual Layout)
- 23:51, 22 June 2019 (diff | hist) . . (+92) . . Game Opcodes:SetTalkEventCondition (→Visual Layout)
- 23:51, 22 June 2019 (diff | hist) . . (+50) . . Game Opcodes:SetTalkEventCondition (→Data)
- 23:49, 22 June 2019 (diff | hist) . . (+6) . . Game Opcodes:SetEventStatus (→Visual Layout)
- 23:49, 22 June 2019 (diff | hist) . . (+11) . . Game Opcodes:SetEventStatus (→Visual Layout)
- 23:48, 22 June 2019 (diff | hist) . . (-420) . . Game Opcodes:SetEventStatus (→Visual Layout)
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