Game Opcodes:SetTargetTime

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Revision as of 20:43, 1 April 2020 by Jorge (talk | contribs) (Documented wtf this was used for finally.)
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This calls the "_onReceiveTimingPacket" function in any actor script that overrides it, providing the sent data. Only the Player actor responds to this packet. It calls a function in desktopWidget called "showGauge()" however this function doesn't do anything. It was formerly used in the Crafting minigame to set the timer gauge that was used to make the player choose an action within the given time set.

Opcode - 0x138
Source - Server
Data Size - 0x10 bytes
Requirements - None

Data

Offset Data Type Length Variable Description
0x00 uint32 4 Bytes Timestamp Current timestamp
0x00 uint32 4 Bytes unknown1
0x00 uint32 4 Bytes unknown2

Notes

  • This is a useful packet to trigger hooked lua calls since desktopWidget.showGauge() does not do anything.

Visual Layout

Game Opcode layout
0x0 0x1 0x2 0x3 0x4 0x5 0x6 0x7 0x8 0x9 0xA 0xB 0xC 0xD 0xE 0xF
0x00 Timestamp unknown1 unknown2 00 00 00 00