Game Opcodes:Set All Status

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Revision as of 14:21, 22 March 2025 by Jorge (talk | contribs) (Forgot to remove the Unfinished category.)
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Sets the status at each of the twenty slots for the actor, visible ingame by the targeting bar, not the personal status bar which is controlled via work values.

Opcode - 0x179
Source - Server
Data Size - 28 bytes
Requirements - None

Data

Offset Data Type Length Variable Description
0x00 int16 2 Bytes Status 1
0x02 int16 2 Bytes Status 2
0x04 int16 2 Bytes Status 3
0x06 int16 2 Bytes Status 4
0x08 int16 2 Bytes Status 5
0x0A int16 2 Bytes Status 6
0x0C int16 2 Bytes Status 7
0x0E int16 2 Bytes Status 8
0x10 int16 2 Bytes Status 9
0x12 int16 2 Bytes Status 10
0x14 int16 2 Bytes Status 11
0x16 int16 2 Bytes Status 12
0x18 int16 2 Bytes Status 13
0x1A int16 2 Bytes Status 14
0x1C int16 2 Bytes Status 15
0x1E int16 2 Bytes Status 16
0x20 int16 2 Bytes Status 17
0x22 int16 2 Bytes Status 18
0x24 int16 2 Bytes Status 19
0x26 int16 2 Bytes Status 20

Notes

  • Valid values are in the 'status' client sheet, after subtracting 200000.
  • The client is scripted to handle some status effects on its own when set, and after a state change, such as Bind halting your movement, or Stealth making you invisible. That also includes the Light Party & Full Party animations
  • The buffs are sorted ingame first to last, and doesn't show gaps between status if there happens to be ones not set.

Visual Layout

0x0 0x1 0x2 0x3 0x4 0x5 0x6 0x7 0x8 0x9 0xA 0xB 0xC 0xD 0xE 0xF
0x00 Status1 Status2 Status3 Status4 Status5 Status6 Status7 Status8
0x10 Status9 Status10 Status11 Status12 Status13 Status14 Status15 Status16
0x20 Status17 Status18 Status19 Status20