Game Opcodes:Set Status @ Index

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Revision as of 14:34, 22 March 2025 by Jorge (talk | contribs) (Added the notes from 0x179 that are applicable here too.)
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Sets the status at the designated index, visible ingame by the targeting bar, not the personal status bar which is controlled via work values.

Opcode - 0x177
Source - Server
Data Size - 8 bytes
Requirements - None

Data

Offset Data Type Length Variable Description
0x00 int16 2 Bytes Index Which status slot to select.
0x02 int16 2 Bytes Status The id of the status to add to the slot.

Notes

  • Status value of 0x0000 to clear it.
  • Valid values are in the 'status' client sheet, after subtracting 200000.
  • The client is scripted to handle some status effects on its own when set, and after a state change, such as Bind halting your movement, or Stealth making you invisible. That also includes the Light Party & Full Party animations
  • The buffs are sorted ingame first to last, and doesn't show gaps between status if there happens to be ones not set.

Visual Layout

0x0 0x1 0x2 0x3 0x4 0x5 0x6 0x7 0x8 0x9 0xA 0xB 0xC 0xD 0xE 0xF
0x00 Index Status