User contributions
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- 17:08, 9 March 2020 (diff | hist) . . (+473) . . Regions (Added internal names for regions, and better described a couple of them.)
- 03:11, 9 March 2020 (diff | hist) . . (+341) . . m Weather
- 02:47, 9 March 2020 (diff | hist) . . (+46) . . m Weather (Doing styling prepwork)
- 19:23, 3 March 2020 (diff | hist) . . (+1) . . m The Thousand Maws of Toto-Rak (→Quests: Added a missing bracket to Ul'dah)
- 20:20, 27 February 2020 (diff | hist) . . (+172) . . The Thousand Maws of Toto-Rak (→Photocells: Documenting more info.)
- 20:17, 27 February 2020 (diff | hist) . . (+3) . . The Thousand Maws of Toto-Rak (→Special Actors)
- 20:04, 27 February 2020 (diff | hist) . . (+84) . . The Thousand Maws of Toto-Rak (→Special Actors: Added actorclass ids)
- 01:22, 18 December 2019 (diff | hist) . . (0) . . m PopulaceShopSalesman (Fixed welcomeText of actorclass 1600075 .) (current)
- 23:46, 17 December 2019 (diff | hist) . . (-17) . . m PopulaceShopSalesman (One NPC that was present on server that was marked not implemented. Corrected.)
- 03:59, 12 September 2019 (diff | hist) . . (0) . . m Game Opcodes:Set Dalamud Phase (→Notes: Rephrased Dalamud descriptions that were tied to the moon.) (current)
- 03:56, 12 September 2019 (diff | hist) . . (+25) . . Game Opcodes:Set Group LayoutID (Set unk1 as displayNameID after going over old notes, changed unk2/3 to unk1/2 as a result.) (current)
- 03:37, 12 September 2019 (diff | hist) . . (+34) . . Game Opcodes:Show Countdown (→Data: Added documentation of the other language's message) (current)
- 03:34, 12 September 2019 (diff | hist) . . (0) . . m Game Opcodes:Show Countdown (→Visual Layout: Modified cell block colours in the table.)
- 02:54, 12 September 2019 (diff | hist) . . (0) . . m Game Opcodes:Set Dalamud Phase (Removed a ?.)
- 02:54, 12 September 2019 (diff | hist) . . (+754) . . Game Opcodes:Set Dalamud Phase (Documented the various states of the Dalamud visual up against an old internet image.)
- 18:08, 23 August 2019 (diff | hist) . . (+174) . . m Game Opcodes:Move Actor to Position (→Notes: Added a note for another moveState value)
- 17:17, 5 August 2019 (diff | hist) . . (0) . . m Setting up the project (→Building: Changed proejct number from 5 to 4 due to clean-up awhile back.)
- 15:48, 26 July 2019 (diff | hist) . . (0) . . m PopulaceShopSalesman (Fixed another NPC welcomeText)
- 15:25, 26 July 2019 (diff | hist) . . (0) . . m PopulaceShopSalesman (Further fixes to same npc)
- 15:18, 26 July 2019 (diff | hist) . . (0) . . m PopulaceShopSalesman (Fixed an incorrect welcomeText)
- 03:27, 14 July 2019 (diff | hist) . . (+70) . . m PopulaceShopSalesman (Slight column width adjustments)
- 03:18, 14 July 2019 (diff | hist) . . (+4) . . m NPC Actors (Added page link to PopulaceShopSalesman) (current)
- 03:17, 14 July 2019 (diff | hist) . . (+432) . . m PopulaceShopSalesman (Added header and table column descript)
- 03:15, 14 July 2019 (diff | hist) . . (+16,755) . . N PopulaceShopSalesman (Dumping the table for now.)
- 14:41, 22 June 2019 (diff | hist) . . (-13) . . m Animations and VFX (→VFX Categories: Forgot to remove some old info from itm 5)
- 14:39, 22 June 2019 (diff | hist) . . (+445) . . Animations and VFX (→VFX Categories: Re-arranged categories.)
- 22:37, 21 June 2019 (diff | hist) . . (+193) . . m Animations and VFX (→VFX Categories: Filled in some more categories)
- 22:00, 21 June 2019 (diff | hist) . . (+1) . . Animations and VFX (→VFX Categories)
- 21:58, 21 June 2019 (diff | hist) . . (+102) . . m Animations and VFX (→VFX Categories: Added further ITM documentation. Should be correct.)
- 23:46, 18 June 2019 (diff | hist) . . (-1) . . Debug Commands
- 23:42, 18 June 2019 (diff | hist) . . (0) . . Setting up the project (Updated commit)
- 23:41, 18 June 2019 (diff | hist) . . (-24) . . Setting up the project (Updated name of project and change of paths.)
- 23:38, 18 June 2019 (diff | hist) . . (0) . . FAQs (Updated name of project.)
- 23:30, 18 June 2019 (diff | hist) . . (+73) . . Setting up the project (First pass of changes relating to project rename.)
- 23:15, 18 June 2019 (diff | hist) . . (+1) . . m Main Page
- 23:15, 18 June 2019 (diff | hist) . . (+3) . . m Main Page (Updated name of project.)
- 19:04, 9 June 2019 (diff | hist) . . (+6) . . m Monster Models (Added use case for Ifrit's head equip) (current)
- 19:17, 8 June 2019 (diff | hist) . . (+18) . . m ZiPatch File Structure (→APFS) (current)
- 20:59, 6 June 2019 (diff | hist) . . (+182) . . m ZiPatch File Structure (More minor cosmetics)
- 20:41, 6 June 2019 (diff | hist) . . (+38) . . m ZiPatch File Structure (Minor cosmetic changes for now.)
- 21:57, 30 May 2019 (diff | hist) . . (0) . . m Game Opcodes:Set Actor MainState (Fixed values on 0x5B/BC)
- 21:53, 30 May 2019 (diff | hist) . . (+138) . . Game Opcodes:Set Actor MainState (Added extra states. Probably all testing/debugging values.)
- 21:32, 30 May 2019 (diff | hist) . . (+47) . . Game Opcodes:Set Actor MainState
- 21:21, 30 May 2019 (diff | hist) . . (+104) . . Game Opcodes:Set Actor MainState (Added two states for gathering, despite them being identical?)
- 18:17, 30 May 2019 (diff | hist) . . (+101) . . Game Opcodes:Set Actor MainState (0x0E was incorrect? Added other states.)
- 21:16, 15 May 2019 (diff | hist) . . (+60) . . Game Opcodes:Set Actor SubState (Added a use-case for byte 0x03.)
- 19:40, 12 May 2019 (diff | hist) . . (+20) . . m Game Opcodes:Set Actor Position (Added spawn type 0x03 description: Retainers)
- 17:26, 22 March 2019 (diff | hist) . . (+162) . . m Game Opcodes:Set Cutscene Book Details (Added Unfinished state and a to-do of what's needed.)
- 17:17, 22 March 2019 (diff | hist) . . (-40) . . Game Opcodes:Set Cutscene Book Details (Adding findings of how the client reads in quest completion, adjusted the visual table slightly. To-do: Figure out "Other" category)
- 19:11, 4 March 2019 (diff | hist) . . (+62) . . m Game Opcodes:Set Occupancy Group (Forgot a note about unsetting the group) (current)
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