Game Opcodes:Set Group LayoutID

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Revision as of 17:11, 26 March 2018 by Jorge (talk | contribs) (0x18B documentation started.)
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Sets up the client to load a new map. Note that loading is not immediate.

Opcode - 0x18B
Source - Server
Data Size - 56 bytes
Requirements - None

Data

Offset Data Type Length Variable Description
0x00 uint64 8 Bytes groupID ID of the group involved
0x08 uint32 4 Bytes actorID ID if the actor to modify
0x0B uint32 4 Bytes unknown 0xFFFFFFFF a lot
0x10 uint32 4 Bytes layoutID Map layout the actorID is in
0x14 byte 1 Byte uknown2 Sometimes 0, sometimes 1. Online state? Verify
0x15 byte 1 Byte unknown3 Always 1?
0x16 string 32-33 max? actorName Client will assign this name to the actor in the party list if actor isn't in rendering range

Notes

  • Possibly related to map markers?


Visual Layout

0x0 0x1 0x2 0x3 0x4 0x5 0x6 0x7 0x8 0x9 0xA 0xB 0xC 0xD 0xE 0xF
0x00 groupID actorID unknown
0x10 layoutID unk2 unk3
0x20 actorName
0x30 00