User contributions
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- 15:25, 26 July 2019 (diff | hist) . . (0) . . m PopulaceShopSalesman (Further fixes to same npc)
- 15:18, 26 July 2019 (diff | hist) . . (0) . . m PopulaceShopSalesman (Fixed an incorrect welcomeText)
- 03:27, 14 July 2019 (diff | hist) . . (+70) . . m PopulaceShopSalesman (Slight column width adjustments)
- 03:18, 14 July 2019 (diff | hist) . . (+4) . . m NPC Actors (Added page link to PopulaceShopSalesman) (current)
- 03:17, 14 July 2019 (diff | hist) . . (+432) . . m PopulaceShopSalesman (Added header and table column descript)
- 03:15, 14 July 2019 (diff | hist) . . (+16,755) . . N PopulaceShopSalesman (Dumping the table for now.)
- 14:41, 22 June 2019 (diff | hist) . . (-13) . . m Animations and VFX (→VFX Categories: Forgot to remove some old info from itm 5) (current)
- 14:39, 22 June 2019 (diff | hist) . . (+445) . . Animations and VFX (→VFX Categories: Re-arranged categories.)
- 22:37, 21 June 2019 (diff | hist) . . (+193) . . m Animations and VFX (→VFX Categories: Filled in some more categories)
- 22:00, 21 June 2019 (diff | hist) . . (+1) . . Animations and VFX (→VFX Categories)
- 21:58, 21 June 2019 (diff | hist) . . (+102) . . m Animations and VFX (→VFX Categories: Added further ITM documentation. Should be correct.)
- 23:46, 18 June 2019 (diff | hist) . . (-1) . . Debug Commands
- 23:42, 18 June 2019 (diff | hist) . . (0) . . Setting up the project (Updated commit)
- 23:41, 18 June 2019 (diff | hist) . . (-24) . . Setting up the project (Updated name of project and change of paths.)
- 23:38, 18 June 2019 (diff | hist) . . (0) . . FAQs (Updated name of project.)
- 23:30, 18 June 2019 (diff | hist) . . (+73) . . Setting up the project (First pass of changes relating to project rename.)
- 23:15, 18 June 2019 (diff | hist) . . (+1) . . m Main Page
- 23:15, 18 June 2019 (diff | hist) . . (+3) . . m Main Page (Updated name of project.)
- 19:04, 9 June 2019 (diff | hist) . . (+6) . . m Monster Models (Added use case for Ifrit's head equip) (current)
- 19:17, 8 June 2019 (diff | hist) . . (+18) . . m ZiPatch File Structure (→APFS) (current)
- 20:59, 6 June 2019 (diff | hist) . . (+182) . . m ZiPatch File Structure (More minor cosmetics)
- 20:41, 6 June 2019 (diff | hist) . . (+38) . . m ZiPatch File Structure (Minor cosmetic changes for now.)
- 21:57, 30 May 2019 (diff | hist) . . (0) . . m Game Opcodes:Set Actor MainState (Fixed values on 0x5B/BC) (current)
- 21:53, 30 May 2019 (diff | hist) . . (+138) . . Game Opcodes:Set Actor MainState (Added extra states. Probably all testing/debugging values.)
- 21:32, 30 May 2019 (diff | hist) . . (+47) . . Game Opcodes:Set Actor MainState
- 21:21, 30 May 2019 (diff | hist) . . (+104) . . Game Opcodes:Set Actor MainState (Added two states for gathering, despite them being identical?)
- 18:17, 30 May 2019 (diff | hist) . . (+101) . . Game Opcodes:Set Actor MainState (0x0E was incorrect? Added other states.)
- 21:16, 15 May 2019 (diff | hist) . . (+60) . . Game Opcodes:Set Actor SubState (Added a use-case for byte 0x03.)
- 19:40, 12 May 2019 (diff | hist) . . (+20) . . m Game Opcodes:Set Actor Position (Added spawn type 0x03 description: Retainers)
- 17:26, 22 March 2019 (diff | hist) . . (+162) . . m Game Opcodes:Set Cutscene Book Details (Added Unfinished state and a to-do of what's needed.)
- 17:17, 22 March 2019 (diff | hist) . . (-40) . . Game Opcodes:Set Cutscene Book Details (Adding findings of how the client reads in quest completion, adjusted the visual table slightly. To-do: Figure out "Other" category)
- 19:11, 4 March 2019 (diff | hist) . . (+62) . . m Game Opcodes:Set Occupancy Group (Forgot a note about unsetting the group) (current)
- 18:41, 4 March 2019 (diff | hist) . . (+81) . . Game Opcodes:Set Occupancy Group (Updating notes after further invesigating/testing)
- 12:17, 8 February 2019 (diff | hist) . . (0) . . m Game Opcodes:Set Actor MainState (→Known States)
- 12:17, 8 February 2019 (diff | hist) . . (+14) . . Game Opcodes:Set Actor MainState (→Known States: Added a 0x0D state due to finding one in a capture for late 1.23. Unknown usage)
- 02:26, 4 January 2019 (diff | hist) . . (+54) . . m Music (More detail on track 30)
- 02:17, 4 January 2019 (diff | hist) . . (+76) . . Music (Filled in a couple prior unknowns)
- 20:24, 27 September 2018 (diff | hist) . . (+37) . . m Main Page (→Game Data: Added monster models page.)
- 20:23, 27 September 2018 (diff | hist) . . (-11,435) . . Talk:Monster Models (Replaced content with "Start of the page. Should eventually get animations and subState breakables/modes documented at some point and added either to this table, or on another one.") (current)
- 20:22, 27 September 2018 (diff | hist) . . (+11,594) . . N Monster Models (Initial documentation)
- 20:21, 27 September 2018 (diff | hist) . . (+11,594) . . N Talk:Monster Models (Initial documentation.)
- 00:39, 12 September 2018 (diff | hist) . . (+94) . . Game Opcodes:Move Actor to Position (Added floatingHeight location.)
- 16:40, 5 September 2018 (diff | hist) . . (+46) . . m Main Page (→Game Data: Added bgObj page)
- 16:02, 5 September 2018 (diff | hist) . . (+2) . . m BgObj Models (Anim descriptiong fix.)
- 15:51, 5 September 2018 (diff | hist) . . (-2,363) . . BgObj Models (Removed redundant columns.)
- 15:47, 5 September 2018 (diff | hist) . . (+17,152) . . N BgObj Models (Ugly prelim start)
- 16:32, 3 August 2018 (diff | hist) . . (+98) . . Game Opcodes:Set SpecialEventWork (→Uses In-Game: Added verifications) (current)
- 12:52, 3 August 2018 (diff | hist) . . (+1,243) . . N Game Opcodes:Map Change & UI Change (Start of page.) (current)
- 17:34, 26 March 2018 (diff | hist) . . (-2) . . Game Opcodes:Set Group LayoutID (→Data)
- 17:33, 26 March 2018 (diff | hist) . . (-6) . . Game Opcodes:Set Group LayoutID (→Visual Layout)
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